
174 files in total in this section.
Loan Calculator.zip by Chuck Mire (Rate this file/View comments) 
Loan Calculator, Version 2 has all the features of my first version with the following changes: Added the ability to compute APR% to 4decimal precision. Changed the APR% entry from 3decimal precision to 4decimal precision. Added rejection of entries with more that the correct maximum number of decimal places: Two (2) decimal places for Starting Balance, Final Balance, and Payment; Four (4) decimal places for APR%. Added rejection for a calculation that results in a Payment < = zero. The zip file contains the source code, the Windows executable, and a new PDF with screen shots that shows my original version and the new Version 2 with computation of the APR% on a loan. 
Source included  QB64  910.4 KB  353 downloads
 Rating: 0/10 (0 votes)

Logarithmic Encryption.zip by Chuck Mire (Rate this file/View comments) 
Logarithmic Encryption is a Windows executable program that uses logarithms to encrypt/decrypt files. To see how this program works, first run Logarithmic Encryption Simulation.exe which will ONLY SIMULATE, as a standalone program, the SAME algorithm that the REAL encryption program uses. SYMBOLS USED: LOG = Logarithm (Base 10); Ln = Natural Logarithm (Base e); ! = Single Precision FloatingPoint Number Variable (7digits precision); $ = String Variable (can be created with any ASCII characters); ASC = (Reserved Word) Computes the ASCII Value of a Byte Character String (0 to 255); CHR$ = (Reserved Word) 1Byte Character String; MKS$ = (Reserved Word) Single Precision FloatingPoint Number made into a 4Byte String (4Bytes); CVS = (Reserved Word) 4Byte String converted back into a Single Precision FloatingPoint Number. First, the Sender Zips the DEcrypted file to preserve the file name and extension. This also compresses the file before encryption. Next, the Sender uses Logarithmic Encryption.exe to GET each byte of the DEcrypted Zip file which then computes a "Spread Spectrum" of PseudoRandom NumberBases in order to calculate the Logarithms of each Byte, which is PUT into an ENcrypted file and then sent to the Receiver. The Receiver uses Logarithmic Encryption.exe to GET the Logarithms in the ENcrypted file which then computes the same "Spread Spectrum" PseudoRandom NumberBases to calculate each original Byte, which is PUT into a DEcrypted Zip file. Then the Receiver UnZips the DEcrypted Zip file, which contains the original DEcrypted file. The Logarithms by themselves do not furnish the necessary information to compute the original bytes of the DEcrypted file because there are three variables: (1) The Byte ASCII value (incremented by 2)  only the range from 2 to 257 is known, so it could be ANY of these values. (The simulation program explains why the ASCII Value is incremented by + 2) (2) The PseudoRandom NumberBases (unknown  except to the Sender and Receiver using the SAME Parameters). (3) The LOG(Byte ASCII Values + 2) in the PseudoRandom NumberBases. The only EXACT variable known is the last one, (3): The LOG(Byte ASCII values + 2) in the UNKNOWN PseudoRandom NumberBases. Here is the formula that illustrates why the NumberBase remains unknown: NumberBase = (ANY ASCII + 2 value) ^ (1 / NumberBaseLOG) The NumberBase changes with different ASCII + 2 values. One needs to know two EXACT variables to Decrypt the file. 
Source included  QB64  751.39 KB  925 downloads
 Rating: 0/10 (0 votes)

Logic Game Solver.zip by Chuck Mire (Rate this file/View comments) 
Logic Game Solver is an aid to solving logic game problems by creating a "spreadsheet type" grid that can be filled with a true or false mark besides any and all of the variables. There can be anywhere from 3 to 15 Variable TYPES and up to (30 \ TYPES) INDIVIDUALS per TYPE. In addition, the program has an "Auto Fill" option that can be used selectively or continuously to fill in portions of the grid that can be logically filled. If their is a logical error, the logical engine will inform you, but you will have to scan the grid to see where you went wrong. The attached PDF explains the program in detail, and includes screenshots. Please read! Here is a source for many logic game problems on the web: http://www.puzzles.com/Projects/AllLogicProblems.html I recommend that you just think your way slowly through logic programs, one step at a time. You will find that you can only partially complete a line when going through the logic statements the first time. But as the grid is filled out you will see that when you go through the problem again, more conclusions are obtained. Also, regarding the "Auto Fill", I highly recommend that when using it, you answer the next prompt "Auto Fill from now on (Yes or No) with NO. If you have made a logic error, it is much easier to correct that way. If you have saved a file that you have set to always "Auto Fill" and you wish to remove the "Auto Fill" always, just open the file in a text editor such as Notepad, and change the 3rd number down the column from a 1 to 0, and then save it. Problem solved. When I first set up a logic problem, I save the initial file as Setup.dat. Then I load Setup.dat back in and start solving the problem. At this point, I save the file as Solution.dat. That way, if I make a gross error, I can just use the Setup.dat file and start all over again instead of having to reenter the data from scratch. Also, you can leave the problem where you are at and come back to it at a later time to work on it again.The attached zip file contains the source code, the Windows executable, the PDF, a famous Einstein puzzle to solve with its setup file already created, Einstein.dat. Try out the logic puzzles on the web at the url I have given above because many of them are quite easy to solve. Once you get the hang of it, then try the more difficult Einstein puzzle that is attached in the zip file. Have fun! 
Source included  QB64  496.33 KB  1057 downloads
 Rating: 0/10 (0 votes)

Magic Square Generator.zip by Chuck Mire (Rate this file/View comments) 
Magic Square Generator.exe is a Windows executable that will generate OddOrder Magic Squares from Order 3 through Order 63. The numbering starts at the number one and increments by one through the square of the Order with no number duplication. For instance, for an order 63, the numbering goes from 1 through 63 squared (3969). The sum of any row or column or diagonal will add up to the Magic Sum which is computed by the following formula: Magic Sum = Order * (Order ^ 2 + 1) / 2. For example, the Magic Sum for the OddOrder 63 Magic Square = 63 * (63 * 63 + 1) / 2 = 125, 055. Two different magic squares can be generated for each order by using the Staircase or Pyramid method. Either one will generate the same Magic Sum for that order. The results can either be shown on screen only or saved to a formatted text file: Magic.txt (This file is saved in the same location as the program and is overwritten for each run of the program). The zip file contains the source code, the Windows executable, a PDF with screenshots, and four (4) example PDF files. 
Source included  QB64  923.53 KB  567 downloads
 Rating: 0/10 (0 votes)

Math with Fractions.zip by Chuck Mire (Rate this file/View comments) 
FractionsAdder & Multiplier, with Simplification. Add or Multiply two fractions and see a stepbystep reduction to a common denominator. Addition becomes Subtraction when a positive fraction is added to a negative fraction. Multiplication becomes Division when an improper fraction (numerator is greater than the denominator) is multiplied by a proper fraction. Numerators and denominators entered separately for each of the two fractions. Rules: (1) Negative only allowed in the numerator(s). (2) Numerator(s) <> 0. Results can be stored for use in a chain of fractions. 
Source included  QB64  511.01 KB  967 downloads
 Rating: 8/10 (1 votes)

Morse Code Trainer.zip by Chuck Mire (Rate this file/View comments) 
Morse Code Trainer.exe is a Windows executable that allows you to learn and practice Morse Code with choices of 7 octaves, 7 pitches, and a range of tempos from 96 to 255. This method treats Morse Code as an oral language made up of letters, then words, and finally sentences of increasing speed and complexity. The range of Words Per Minute are from 12 WPM to almost 31 WPM. The Formula is: Tempo = 8 * WPM or WPM = Tempo / 8. For example, 15 WPM = 8 * 15 = Tempo 120. 30 WPM = 8 * 30 = Tempo 240. The zip file contains the source code, the Windows executable, and a PDF with multiple screen shots. 
Source included  QB64  858.65 KB  172 downloads
 Rating: 0/10 (0 votes)

Multiple XOR with Escrow Agent.zip by Chuck Mire (Rate this file/View comments) 
Let's assume that I have a file, text document (or any other type), that I only want to be accessed by two people who have to work together to access it with a third person acting as an escrow agent. Two of my programs are used and are available in the QB64 section: Random File Maker & XOR File Encryption. The attached zip file contains detailed instructions with an example I created. 
Source included  QB64  4.39 KB  68 downloads
 Rating: 0/10 (0 votes)

Number Base Conversions Illustrated.zip by Chuck Mire (Rate this file/View comments) 
Instead of just calculating the end results when converting from Base10 Integers to other Number Bases, this program illustrates the stepbystep mathematical procedure that is used for Base2 through Base999. Just follow the screen prompts. The zip file contains the Windows executable, the source code, and a PDF with screen shots. 
Source included  QB64  638.98 KB  50 downloads
 Rating: 0/10 (0 votes)

Number to MKS$ And MKS$ to Number.zip by Chuck Mire (Rate this file/View comments) 
Number to MKS$ will translate any single precision number into 4bytes. It then can be written to a 4byte file. MKS$ to Number will read any consecutive 4bytes in any file and convert it to any single precision number. In this mode, it only reads any 4bytes from any file. Read the included text file first; then read the included PDF file. You will then have the necessary information to decrypt the included HiddenData.dat file which you may find useful and enjoyable to use. 
Source included  QB64  594.68 KB  85 downloads
 Rating: 0/10 (0 votes)

paintash.zip by Ashish (Rate this file/View comments) 
A painting program made in qb64. it has many featutes. Pencil brush eye dropper paint bucket. 
Source included  QB64  571.46 KB  329 downloads
 Rating: 8.5/10 (6 votes)

Prime Generator.zip by Chuck Mire (Rate this file/View comments) 
Prime Generator.exe is a Windows executable that will calculate all the prime numbers within a range of numbers OR test an individual number to see if it is prime (up to 15digits for either). The results can be copied to the Windows Clipboard if desired. The zip file contains the source code and the Windows executable. 
Source included  QB64  505.83 KB  494 downloads
 Rating: 0/10 (0 votes)

qb64editor.rar by Mikael Bohlin (Cyperium) (Rate this file/View comments) 
A custom QB64 editor which has some features QB64 lacks, while lacking some features QB64 has. 
Source included  QB64  339.87 KB  4346 downloads
 Rating: 10/10 (6 votes)

qb64editor.zip by Mikael Bohlin (Cyperium) (Rate this file/View comments) 
Custom editor for QB64, with several features that the default editor lacks. Just put all the files in the QB64 directory. 
Source included  QB64  739.73 KB  3846 downloads
 Rating: 8.66667/10 (3 votes)

qb64editor195.zip by Mikael Bohlin (Cyperium) (Rate this file/View comments) 
Custom editor for QB64 version 1.95, has hilighting and other features, fixed bugs that were previously present in this version. 
Source included  QB64  1017.51 KB  3501 downloads
 Rating: 9.5/10 (4 votes)

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