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Frengo6 on 03/23/09 - 12:16:22
Hi everyone,
Just a quick question: I'm trying to use SVGA graphics with FL35 and QB71, 800x600 8 bit res. When I print something on a blank screen (with Future.print command) everything ids good, but if I previously load a BMP file and print something over it, the colors shown are not the expected ones. Can someone help me? Thank you
Todd on 03/23/09 - 21:49:16
It sounds like a palette error when you load the BMP file. Most likely the BMP loader customizes the palette and changes the colors.
Todd on 03/24/09 - 07:35:19
Make sure your BMP files are in 256-color resolution. Sometimes if it's in a higher resolution that can effect Future.Library.
Frengo6 on 03/24/09 - 08:51:53
I'm sure...
I tried with different bmp files, the only resolution that works is 2 colors...
Todd on 03/24/09 - 15:31:31
Did you try just making a simple QB program that uses the Future.LoadBMP method alone without anything else? Try 640x480 and see if that makes a difference.
Todd on 03/24/09 - 23:34:40
Also, did you try another computer? Sometimes it could just be the graphics card and how much it can handle.
Frengo6 on 04/10/09 - 04:26:49
I found the way to fix the problem.
It's enough to use Paint Shop Pro: you load the image, load the "standard" palette (0=black, 1=blue and so on) and save the image. In this way I am able to load any kind of images. Thanks for help, goodbye!
Scott Houdek on 08/02/09 - 14:20:28
does anyone knows how to do convert like *.obj to *.lib manually because "flbuild.exe is very confusing and prone to errors with in the qb45 directory!
someone should have rewritten the flbuild source file for easier use.
Todd on 08/02/09 - 15:42:11
Reply to this message
http://support.microsoft.com/kb/31156
It looks like you would use LIB and LINK for creating a LIB file manually:
Hope this helps. |
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